Hermine Pouzoulet

CONCEPTUAL / COMPUTER GRAPHICS / ILLUSTRATION

ARTIST

LO​NDON

E2 0SF

Email

herminepouzoulet@gmail.com

Phone

(+44) 7402 007 565

Hermine Pouzoulet

Mundi Ferox is a fictional world

conceptualised as a far away postapocalyptic landscape that time has changed beyond recognition. My characters are influenced by transhumanist and posthumanist ideas, and the aesthetics of video games and technology as well as the idea of the past having lasting influences.

It makes subtle references to the contemporary and asks the question of:

do present things ever die or do they transform?


MUNDI FEROX

GearGreaseman's Helmet

Aluminium, spray paint, 39m x 22cm

2023

PillHead and GearGreaseman

Computer generated animation and video montage

using Blender and video capture.

4.10 minutes

2023



Pages 1, 2 and 3 out of 8 page publication depicting the story of PillHead, GearGreaseman and P.

Ink and graphite on paper and digital painting.

2023

Page no 7 of publication, Risograph version.

This page features a recipe for a bioplastic.

Oil splurge,

Blender animation

3:44 minutes with sound

2022

Degree Show Installation.

Oak tabletop, found in skip. Comic book pages wheat pasted on table and risograph comic available for public to take.

2023

Lantern, found in neighbourhood bins and battery powered wax candle. Both held up by timber covered in mod roc.

2023

page number sign, mod roc, ink.

2023

London clay on wall, scumble, earth and acrylic on MDF.

2023

'Petrified' Stick. fashioned from trunk of my christmas tree and varnished.

2023

XCG

xcg was an event created out of the desire to challenge the typical approach to a private view.


It aimed to subvert the 'white cube' style of private views by solely engaging with its communal and social aspects.

There was an exhibition space lining the walls where people left their pieces alongside their cards for others to take and work on if they so wished.

Taking the social aspect of the gallery opening and making it the work itself by engaging the visitors in creating and installing the gallery – drinks, soup and workstations provided, collectively building the exhibition, with the organising artists as facilitators.


These cards followed the path of each piece created during the event, which materials were used and who contributed to its creation.

Rubber Stamps for each workstations

-Paint

-Wax

-Clay

-Fabric and Yarn

-Pens and pencils




the event was structured in such a way that invitees could either start something new, or work on an in-progress piece. Each piece had a card assigned to it with the initials of who worked on it followed by a stamp of which workstation they were at.

This way we transformed the invitee into the creator and encouraged exchange through the removal of personal ownership - breaking the hierarchies we perceived to be prevalent in the white cube art world.

XCG publication. Deck of 25 cards containing descriptions and photos of the event and the works that came out of it.



The idea was to see what occurs when we work as a community in the creative conceptualisation of an event and creation of the space, rather than as separate entities of artist, viewer and installation within the gallery space.


INFINITY TILES

SCRATCHING THE SURFACE

Digital drawing

Conceptualisation of bathroom tiles representing eating disorder and health balance fixation.

2021

Set of 6 tiles

Approx 11cm x 11cm each

Polymer clay, watercolour paint, engraved using 12 and 16 gauge piercing needles.

2021

TILE DESIGN Virtual Reality CONCEPT

The VR begins with a classic dress-up game where the player can mix and match clothing and accessories on a figure. There is a time limit.


The figure in this case is the representation of the player, done by image capture.



The player is instructed to dress themselves ; however , the game is designed so that whatever combination the player attempts, the clothes do not fit. Either too big and fall off , or too tight and bunch up- [COMBINATION FAIL - TRY AGAIN Once the 5 minute timer has run out - [GAME OVER ] message appears on the screen and a portal opens in the space


The portal leads to the tile adorned room and closes behind the person who enters. The room stretches out in a corridor -like shape, and the walls are so boundlessly high that the existence of a ceiling is questionable . The tiles completely cover the space infinitely. The room is silent apart from the noises the movements of the player make - those are loud in echo.

At the other side of the room there are 3 things : a distorted form of the player's body floating in front of a colossally long mirror that reaches the top of the room, and a scale . The mirror's reflection is distorted, and the words YOU MUST ENTER YOUR BODY TO EXIT ' appear when they approach .

The person in the room will have to weigh themselves and the scale will show the amount of atoms their body contains. A countdown will appear on the mirror [COUNTING DOWN TO YOUR BIRTH ] and a map timeline of the universe will show itself going in reverse. As time goes down towards the big -bang, the reflection in the mirror becomes less distorted and the walls of the room disintegrate. Once the clock reaches 0 the room will no longer exist, and the player will be back where they were before entering the portal.

The placement of the distorted bodies are meant to depersonalise the player before they are prompted to consider their bodies in relation to the world they are part of and born out of, the scales placing them in the perspective of their atomic structure that is intrinsically connected to all of reality in contrast to the simple dress-up game where their bodies are simple and uncomfortable representations of self.

By having the player participate in these actions required for freeing themselves from the room, they are immersed in experiencing this new understanding of their bodies as a cause of liberation.

YOU'VE REACHED THE END

thank you for viewing my work!

Address

13 Palmers Road E2 0SF

Email

herminepouzoulet@gmail.com

Phone

(+44) 7402 007 565